Generative systems can be understood as endeavors that place their epistemological value in method and process as opposed to a direct design approach. Instruction rules over outcome and what is produced is considered but a shadow created by the underlying processes that churn at the problem at hand. As such, the predominant mode of thinking in the field is one that must program solutions in a rather holistic manner. Generative design is often so concerned with solving a particular task that it forgets the extent to which our tools can act as agents of exploration. In this project I propose a different methodology towards computational process, one that is coded for excess. In these experiments the goal is to generate a field with a rich enough resolution, so as to grant us the ability to mine it. To edit is to distill from a whole and our eye is has an evolutionary handicap on the rudimentary scripts we make. Hence, we can envision a methodology that relies on generative systems to create vast landscapes of solutions that we, as designers in the end, crop, edit and mine.